Blade Runner Final

“More human than human” was the mantra of Blade Runner, which showed up in 1982 to “blended” surveys and fair film industry, just to achieve notable science fiction status. Will nonhumans make something more human than human?”. The very foreseen and as of now much-observed Blade Runner 2049 shoots us thirty years forward into the first story’s future, which doesn’t appear to be that much unique from the future’s past.

 

This notwithstanding the Black Out, a psychological oppressor spun atomic shoot that, in the years between the movies, wiped a great deal of computerized databases (paper is by all accounts the perpetual sure thing—see Fail Safe) and delivered a natural debacle from which California is as yet recouping. Among the champs for dystopian survival is Niander Wallace (Jared Leto), an “industrialist” (Hollywood-represent Bond lowlife).

 

He geo-bio sufficiently designed phony nourishment amid the atomic aftermath years that he rose as a sort of hero, or if nothing else the pariah with the most fingers, also the most replicants. Truly, Wallace has followed in the Tyrell Corporation’s slave-robot-production business, just his more current emphasess, while additionally having genuine appearing recollections, hate one key component that at any rate a portion of Tyrell’s models had: the capacity to imitate. As the film opens, we’re acquainted with a LAPD Blade Runner named K (Ryan Gosling), whose activity is to resign the surviving Tyrell Corporation replicants.

As they developed to encounter sentiments, their slave-like status started to grind, and additionally their four-year worked in life expectancy. A disobedience thirty years sooner brought about the mass butcher of people, making dread in an officially astounding world.

 

As K chases down a rebel replicant named Sapper Morton (Dave Bautista), he learns of a “marvel,” a peculiar word for such a robotic universe. Covered on Morton’s homestead are some old bones, which end up being the remaining parts of a since quite a while ago perished female replicant, who was either killed by Morton or, mirabile dictu, passed on in labor. We realize that clones could possibly manufacture different clones, given the correct programming—however gestate one? K (the Kafkaesque nome must be think) is immediately summoned by his request desiring Herodian manager Lt. Joshi (Robin Wright) to discover the offspring of that expired synethetic Eve and end it.

 

Should the overall population discover that these more established replicants can replicate, a general frenzy would set in, and who needs to get notification from the chief downtown? A child conceived “normally” of a replicant would need to be something nearer to human, no? Lt. Joshi isn’t the just a single intrigued by finding the wunderkind. Wallace regrets his powerlessness to create an adequate number of mechanical slave workers to understand his fantasy of intergalactic majestic magnificence, thus should take in the mystery of Tyrell Corp’s. self-duplicating models.

 

(Tyrell’s records were crushed operating at a profit Out, the reason for the barometrical impact in any case.) Why, or better how, replicants can push out a bigger number of children the way it was done in the good ‘ol days than Wallace can produce them is never clarified.

 

In any occasion, Wallace needs an example posterity, thus he sics his savage colleague “Luv” on K in the expectations that the robo-cop will lead her to the tyke. After a visit to the halfway house in which both he and the youngster grew up, not adventitiously set down amidst a horrendous refuse dump, and an amazing dialog with Dr. Ana Stelline, who works for Wallace creating counterfeit recollections for his replicants, K trusts he knows the tyke’s personality.

 

Having incidentally shaken off Luv, K should now keep running from the LAPD as well. When the first Blade Runner, Rick Deckard (Harrison Ford), shows up, bringing the two movies full circle, just about two long periods of screen time have passed. In the wake of tuning in to some sound of Deckard’s 2019 Voight-Kampff compassion trial of a replicant named Rachael, K is persuaded the old man holds the way to the tyke’s legitimate backstory. We before long find the end result for both Deckard and Rachael after the main Blade Runner blurred to dark, which involved a great deal of running from specialists and muddling of personalities and viewing of hologrammic generations of Frank Sinatra, Elvis Presley, and… Liberace. Together K and Deckard set out to reclaim the past and spare the future from the grasp of both the Wallaces of the world and the fascistic lawfulness composes (are there some other in Hollywoodland?).

 

While 2049 is a long movie (2 hours, 44 minutes authoritatively), I was infrequently exhausted, as executive Denis Villeneuve is sufficiently thoughtful to convey new visual data with some normality. This is a tale about revelations, which require some serious energy, I get it, and there are sufficient false tracks upgraded by dubious physical likenesses to keep you speculating who is whom. The geometries, hues, and points of view are capturing, however no more so than were the first Blade Runner’s, and positively not more unique than those experienced in Kubrick’s 2001 or Clockwork Orange (of which there is an appearance in no less than one scene in 2049).

 

Jared Leto’s Wallace is visually impaired in light of the fact that, I figure, the screenwriters felt that was significant. He talks in a pointed monotone expected to pass on high earnestness. The part ladies play here is “fascinating,” in the feeling of the famous Chinese revile. Most are effectively discarded, or replicated over, or swapped out, as hard drives that have gone haywire or now convey excessively awful information (recollections). And keeping in mind that it might entice to see the supernatural replicant mother as a sort of Mary, or new Eve, and the youngster as a reverberate of the Incarnation, these implications don’t add up to much. I’m certain some capable Christian analyst will draw flawless associations, and maybe even alude to the Eucharist as the lost interpretive key for figuring out what is “genuine.” But not I. Villeneuve is the hot executive existing apart from everything else, falling off the accomplishment of the much overfeted Arrival, a dreary ET-contact film, with dull, inadequately fashioned characters yet a decent (and professional life) M. Night Shyamalan finishing that in any event empowered you to trust the time and cash spent were not completely squandered.

 

2049 will no uncertainty keep his expert energy moving in the Spielbergian heading, with talk as of now of his coordinating a Bond or a Star Wars film, I accept. And keeping in mind that Villeneuve gets an A for mise en scène (favor silver screen considers word caution), regardless he has a bit to find out about narrating (also pacing). What’s more, if one somehow happened to attempt and pinpoint an identifiable something missing from the core of the content, it is a character equivalent to Rutger Hauer’s Roy Batty in the ’82 unique. While Armas’ “Joi” is perhaps the most thoughtful delusion in film history, her character does not have a feeling of account direness or, might I venture to type it, the “gravitas” to create the twinge of deplorable hardship that Batty’s story curve figured out how to inspire.

Unusually, if I somehow managed to contrast this film with another, it would not be to its forebear but instead to Roman Polanski’s 1974 flick Chinatown.

 

There is much to respect around 2049, including its aspiration, and I do think about whether after some time, with rehashed viewings, those excellent characteristics will increment in number (similar to the case with the primary Blade Runner). 2049 isn’t so much an extension of the first, or elucidation of it, as a sort of Ted Turnerish colorization. With fears of robots supplanting human specialists, and the oppression, even the godlikeness, of AI approaching, you could state that 2049 is a film existing apart from everything else. Also, obviously, any individual who thinks there ever could be an artistic response to what constitutes “reality” needs to peruse more Nabokov (whose über-meta Pale Fire is squint and-you-missed-it in the film). Indeed, even as the character of the youngster is at long last uncovered, we don’t master anything of philosophical, or so far as that is concerned mechanical, outcome. With respect to the secret everybody needed tackled for the last time—Is Deckard a replicant himself?— that appears to have been replied by Ridley Scott quite a while back.

Black Mirror Playtest

In Black Mirror Playtest, the main character, Cooper, gets into some shady business with some locals in London, one particular is names Sonja. He has his information stolen and does not have a way to get home, thus he gets a job doing playtest for a virtual reality game.

Within the physical reality, Cooper experiences what everyone else does, since it is the base reality. However, the reality begins to shift as the show introduces augmented reality into the mix. There, Cooper plays whack-a-mole using his had on a flat table, which technology has made it look like a whack-a-mole tabletop game. At this point, cognition is relatively easy to understand, as the augmented reality game appears to have a cartoon charm to it, thus breaking its ground in reality relative to everything else.

However it does start to fiddle with reality, as Cooper constantly remarks at how cool it is and how it’s like it is actually real and there in front of him. This paves way for one to say augmented reality begins to blend reality and technology together, as technology like this can be used in multiple ways, yet still have the user grounded in reality. There has been dreamers and ideas that the human race can live their lives using augmented reality, like have a small chip in your skin or contact lens to have your own personal interface, whether it have alarms, smartphone functions in general, and generally to make life easier on the human. However, this does not even compare to the third type of reality introduced into the episode was hyper reality.

At first, it started quite innocent, emulating a virtual reality experience, where everything around the user is not real, so it’s somewhat easier to digest information when using it because then the user doesn’t have a reality around them visible to the eye they can use to judge how good it is. However, things take a turn for the dark when things happen within the simulation Cooper is in. He begins to feel that something isn’t right, and things feel too real. Next, he experiences physical pain when fighting the simulation of Sonja, where he gets stabbed and freaks out, as it it starting to get too real for him. He then is “pulled out” of the simulation after a series of strange events happening within the simulation. Cooper is seemingly back at the test facility, where the test leaders tell him that everything is fine, and his job was completed. He then flies back home to his mother.

At this point, the audience does not realize that this, too, was a simulation. The show tricks us into believing and seeing as Cooper does in this scene, and not realizing the hyper reality had already gone past the TV screen and into our minds as well. We all think that this was the ending to the episode, but the show throws us for another loop, when his mother appears to not see or notice Cooper even though he was right in front of here. This was when the audience had its “oh shit” moment and realizing that the nightmare was far from over. We then cut to the test admins reveal that right when he received his tech augment, he died 0.04 seconds later due to interference with uploading the game and his phone ringing.

This ending sequence really shows how powerful yet terrifying it is to delve into reality with things like VR on the rise. One will never know how far we will take this technology, and no one wants to end up like Cooper, where his reality and the hyper reality were getting jumbled up.

Choose a device assignment

Bounty has been composed about our connections with innovation, and how it influences our connections and idiosyncrasies. I compose, not to emphasize what has been stated, but rather to give record of my own involvement. I trust it is human instinct to despise change, yet for us more youthful ages it’s been a consistent presentation into the universe of innovation. We’ve become to a great degree familiar with it, to the point where overlooking one’s telephone at home feels like an extraordinary misfortune and gigantic burden. Writing about the immense changes innovation has brought is from the perspective of those more seasoned ages, as a rule in a negative light. It isn’t out of line to call attention to the negatives of any change, and to that I’d firmly contend that the positives far exceed the negatives of our associations with innovation. For my situation, the circumstance goes this way:

 

I experienced childhood in California. From a youthful age I was acquainted with PCs; my friends were extremely fascinated with online gaming and PC building, totally inundated in this rising new universe of PCs. At the point when I started high school, the biggest challenge was, not the loss of friends or the loss of familiarity, but the loss of communication. Language was lost. But here in highschool I began researching about PCs more, a long, tedious but fun time that made me, my PC skills and my speech, eloquent and well-spoken. Though I had only built my first PC for a year, I moved from a beginner PC builder rank, to a more respected PC enthusiast within my friends and community. I couldn’t understand the slang and everyday speech of my fellow builders, but I understood most of every part I came across. This series I was researching was the beginning to my relationship with an online group of people that, to this day I still talk with and consider very close friends. It was a PC game group, and we ALL had one thing in common; we loved to build PCs and play video games.

 

A considerable lot of us lived in various landmasses, not to mention states or nations. Our mom dialects ran from Chinese, Spanish and Dutch to Punjabi, Japanese and Russian. It was, and still is, an educated pretend revolved far and wide that we’re all acquainted with, with our own particular characters, our backstories and our own composition.

 

The thing that struck me the hardest was the manner by which effectively we acknowledged the relationship we had shaped with each other. We’d never observed each other face to face (however we’d have skype videocalls on Friday film evenings and knew the names of all each other’s pets’ names). We didn’t hesitate when we needed to figure for timezones for a webpage wide gathering, we figured out how to complete 3D demonstrating and finishing to make a private guide online for our characters, learned HTML coding to improve our sites and spoke with each other at all seasons of the day, amped up for how our characters would cooperate with each other. Our families would develop worried that we were constantly stuck to our PCs, chatting with these ‘web companions’. It appeared like, to them, our companions were relatively nonexistent. It was abnormal, to us, that they discovered this weird. It was normal to us-there was nothing fanciful about each other. To us, there was no contrast between the companions we saw at school to the companions we saw on the web. Something that pulled in me the most to this gathering was the manner by which straightforward we were. Quite often, particularly with other pretending gatherings, there has a tendency to be a refinement between a man and their “symbol”- a romanticized variant of themselves. However, in this pretend we were either IC (In Character) or OOC (Out of character). We had numerous characters; old, youthful, dead, alive. At the point when in character we conferred dependably to their identities, lives and conduct. In any case, when outside of them we didn’t want to pretend yet another character. We were glad to act naturally, once in a while much more so than in the disconnected world.

 

These connections that, for a long time, I’ve framed, would’ve never been conceivable without the utilization of my PC. It’s an interesting, yet (for us) a characteristic relationship.

Simulacra and Simulations

The simulacrum is never that which disguises reality—it is reality which covers that there is none. In the event that we could take as the finest purposeful anecdote of recreation the Borges story where the cartographers of the Empire draw up a guide so definite that it winds up precisely covering the domain (however where, with the decay of the Empire this guide ends up frayed lastly demolished, a couple of shreds still perceptible in the deserts—the magical magnificence of this destroyed reflection, giving testimony regarding a supreme pride and spoiling like a corpse, coming back to the substance of the dirt, rather as a maturing twofold winds up being mistaken for the genuine article), this tale would then have turned up at ground zero for us, and now has only the discrete appeal of second-arrange simulacra. Reproduction is not any more that of a region, a referential being or a substance.

It is the age by models of a genuine without birthplace or reality: a hyperreal.  For it is with a similar government that present-day test systems attempt to make the genuine, all the genuine, agree with their reproduction models. For it is the distinction which frames the verse of the guide and the appeal of the domain, the enchantment of the idea and the appeal of the genuine. It is a hyperreal: the result of an illuminating amalgamation of combinatory models in a hyperspace without climate. It is somewhat an issue of substituting indications of the genuine for the genuine itself… .

Generally, following an immediate guideline of ID, it unmasks and rebuffs them. Today, it can change a magnificent test system as if he were proportional to a “genuine” gay, heart-case or crazy person. Does it remain the incomparable expert, just embodied in pictures as an obvious theology?To this deadly limit is restricted the rationalistic limit of portrayals as an unmistakable and clear intervention of the genuine. It covers and sick people a fundamental reality.

There is a multiplication of fantasies of beginning and indications of the real world; of second-hand truth, objectivity and validness. Hyperreal and nonexistent Disneyland is an ideal model of all the snared requests of recreation. The target profile of the United States, at that point, might be followed all through Disneyland, even down to the morphology of people and the group. Process of the American lifestyle, laudatory to American qualities, admired transposition of a conflicting reality.

Disneyland is introduced as fanciful keeping in mind the end goal to influence us to trust that the rest is genuine, when in certainty all of Los Angeles and the America encompassing it are not any more genuine, yet of the request of the hyperreal and of recreation. The Disneyland fanciful is neither genuine nor false: it is a prevention machine set up to restore backward the fiction of the genuine. Captivated Village, Magic Mountain, Marine World: Los Angeles is circled by these “fanciful stations” which feed reality, reality-vitality, to a town whose puzzle is accurately that it is simply a system of interminable, unbelievable dissemination: a town of astonishing extents, yet without space or measurements.

Monster Theory

The monstrous body is an illustration for the social body. The physical state of social unease, limitations, fears and taboos. Cohen affirms their association with and period of times. The monster is a projection of the general public that incites them, uncovering and holding up to be perused. The way that it is comprised of a general public’s feelings of dread and tensions implies that it will be ever-present, never to completely vanish however it may have been apparently vanquished. Society will dependably fear something.

So what makes a monster monstrous? Distinction. It is inside human instinct to fear what is unique. To consider it threat. The individuals who are well on the way to be transformed into monsters are the people who are unique and undermine the general public set by white men; ladies and those of another ethnicity. Regardless of whether it be Native Americans (transforming them into creatures inside stories to fuel the political machine that was Manifest Destiny), dark individuals (whose lone distinction was skin shading, yet were viewed as savage and second rate), or LGBTQ people. Creatures are substitutes of what society disregards. A strict Christian culture with hard qualities and ethics will have numerous creatures identifying anything from sexuality to interracial marriage. At the point when a general public is well (fiscally), and famously moderate like it use to be, most creatures had a tendency to be vampires; the opposite a general public is (arrange, monogamy, laws, rules, ethical quality). Vampires speak to a breakdown of conventional ethical quality and sexuality, a dismissal of religion (there’s a reason you can avoid a vampire with a cross), and the enchantment and debasement of the honest. Some portion of the entire idea of vampires is that they’re not only provocative as heck, but rather aren’t excessively demanding about which warm opening they choose to test. Zombies, prevalent amid times of societal and financial turbulence, speak to anything that debilitates the survival of human progress, regardless of whether it be infections or consumerism; it portrays the fall of development to that of careless strolling carcasses that expend and absorb everything in their way.

Beasts additionally speak to quelled wants. Creatures are free and contradict every one of the laws that society forces. The beast’s extremely presence is a refusal of limits. At times we cherish creatures. We WANT to be the monster. And keeping in mind that discussing limits take note of that monsters have dependably existed outside limits to avoid interest and investigation too. monsters were constantly outlined and portrayed in illustrations of maps where land and ocean was unfamiliar and unexplored-cautioning off others through dread of death or more regrettable. One gambled assault by monsters guarding outskirts. Creatures are a device to restrain society and, as it were, controlling it. Beasts rebuff individuals for not following society.

It is anything but difficult to perceive what individuals in a specific culture or time intense and dreaded. It is reflected by the creatures they make; by the “kids” they brought forth.

So for what reason does contrast (therefore, creatures) break even with fear? Cohen stated that “Difference outside the system is terrifying because it reveals the truth of the system, its fragility, its relativity, and its morality…” Monsters demonstrate to us that it is so natural to separate the organized social orders we’ve worked to feel safe. So as to comprehend and translate a general public, one take a gander at the creatures they’ve made will uncover enough.

Post Modernism

Postmodern media rejects the idea that any media product is of greater value than another. The trailer for Deadpool is a great example because it is a self-aware non-linear narrative that constantly mocks real life events, people, and existing media products – and uses pastiche, metafiction, and parody. The trailer starts with a hired mercenary named Wade Wilson (later known as Deadpool) who is diagnosed with terminal cancer. Luckily, he meets somebody who offers him an exploratory method that may cure him. What’s more, at thirty-three seconds into the trailer, the trailer uncovered its first interpretation of bringing outside media into the film. In this scene, Reynold’s character (Wade Wilson/Deadpool) asks “And please don’t make the superhero suit green or animated!” This scene is a spoof which attacks the DC Comic Character Green Lantern. Additionally before, Ryan Reynolds has likewise played a part in the 2011 motion picture Green Lantern. Accordingly, this scene is an ideal case for Parody, since it comprises of a media item ridiculing previous media items. Taking everything into account, Deadpool makes it clear to the group of onlookers that he is mindful of other media items. Additionally, at forty-three seconds into the trailer, Ryan Reynolds continues to break the fourth wall once again. This time, he says “You’re going to leave me here with a less angry Rosie Odonnell?” This is another example because the character is knowledgeable of an actual person that does not exist inside the plot of Marvel Universe. On the contrary, Rosie Odonnell is a person who is relative to the real world we live in. Therefore, by referencing the comedian Rosie Odonnell, the audience is able to feel that Deadpool is entering or connecting to the dimension we are in. Lastly, at two minutes and ten seconds into the trailer, Deadpool is shown to be very self aware that he is inside a film. This is an example of metafiction because the work of fiction becomes aware that it is a form of fiction. In this case, Deadpool is shown to be looking straight into the audience and talking to us.  This is a great example of a character breaking the fourth wall since he is trying to interact with the viewers. Taking everything into account, the trailer itself had a mix of spoof, pastiche, and metafiction. Also, for as fruitful as Deadpool was as a Postmodern film, there are numerous reactions of Postmodernism. For example, numerous trust that a postmodern film like Deadpool ought not be viewed as a film and feel that it is only a blend of prior thoughts and jokes in view of society and the superhuman genre.

You say you want a devolution

I disagree with Kurt Anderson’s argument, because sentimentality for the 2000’s hasn’t had the opportunity to kick in yet. Baggier formal wear was a major ordeal, so were fohawks and a clean shaven look. Individuals were truly into wearing irregular brand names and old band logos on shirts. Individuals were all the while sitting in front of the TV and shows like Family Guy and How I met Your Mother were huge. The 2000’s saw a surge in comic book films as a genuine medium, and the ascent of advanced generation gave a considerable measure of skilled chiefs the devices expected to utilize CGI in more functional ways, this gave us a plenty of astonishing motion pictures that would have been difficult to spending plan beforehand. Documentaries wound up colossal halfway as the decade progressed. In the 2000’s the computer game industry turned out to be completely standard with the accomplishment of Halo and the X-Box, which made ready for online aggressive gaming and a blasting fame into the competitive gaming scene. It’s likewise difficult to disregard the quantity of book-to-motion pictures changes that happened within the decade. This is around the same time when UFC went standard, which additionally has an influence in the exercise center and supplement prevailing fashion that occurred. General health and taking care of oneself ended up critical to individuals and new markets for organic foods and farm raised creatures boomed. The 2000’s saw the ascent of the web, and also mobile phones and easy to access content and news. With the internet, people could now meet up and enter relationships through dating services like Tinder or OKCupid. Mechanical advances had put bigger holes between the ages and made for a more far off, less comprehended youth. Myspace reigned in the new universe of online networking, in which individuals have a customized association with corporate promoting and police each other over propensities, convictions, relations, and so on. Back in the 2000’s, preceding Facebook, Twitter and Youtube ended up being colossal, and with that, protesting became a lot more effective and meant much more than ever before. In the principal decade of the new thousand years we saw Hurricane Katrina decimate a cutting edge city and in addition the encompassing locale along the lower Mississippi. America saw a smaller than expected movement of individuals from the region as the individuals who lost everything went to discover fresh starts. Basically every western subject was abruptly a politically dynamic one. What certainly began as serious devoted faithfulness and feeling of obligation immediately transformed into activism and energetic suspicion. Where as western culture was once characterized plainly by popular culture workmanship, form and music. It is presently characterized more by computerized action and political movement. Additionally, it’s imperative to take note of the proceed with battle for equity for minorities. The LGBT people group has made huge walks in discovering acknowledgment and a position of bliss in the way of life. Now, culture is more personal than ever, no longer revolving around a decade long basis.

Thinking with others

It matters what stories tell stories, and what ideas we think other ideas with. What Rugnetta believes is the most important ingredient to all the videos on his channel. He wanted to allow for multiple perspectives for a more engaging discussion. For most of his life, he believed that critical thinking very vaguely. There is an idea that critical thinking is just trying to be objective, or to remove one from their own thought. There are many types of thinking, and Linda Elder, president of the foundation of critical thinking, has her share on what she believes critical thinking is. To quote, “self guided, self disciplined thinking which attempts to reason at the highest level of quality in a fair-minded way. People who think critically strive to diminish the power of their egocentric and sociocentric tendencies. They work diligently to develop the intellectual virtues of intellectual integrity, intellectual humility, intellectual civility, intellectual empathy, intellectual sense of justice and confidence in reason. They avoid thinking simplistically about complicated issues and strive to appropriately consider the rights and needs of relevant others.They recognize the complexities in developing as thinkers and commit themselves to a lifelong practice toward self improvement.” The process of thinking critically thinking is having thoughts about things and thoughts, where the thinkers doing the thinking thinking themselves thinking, and adjusting their thinking based how what they thought about how they thought, which basically means that critically thinking requires one to be aware of oneself, and to not be objective, but honest and humble. Thinking is a way to dissect things, but also a way for one to grow. Through talking to one another, we learn more than just listening to one person. Our current tradition believes that emotion is a direct contrast to critical thinking, however it is actually needed and a type of thinking. Critical empathy is described as the process of establishing connections with other people, communication with a emotional, intellectual level. There is an importance to see what life is like for the person you are trying to connect to. And by using that knowledge, you can better yourself. Peter Elbow, a professor of English Emeritus at the University of Massachusetts Amherst, believes that “the doubting game is the rhetoric of propositions, and the believing game is the rhetoric of experience.” The doubting game is the central mechanic of science. Most people believe that doubt creates good thinking. Elbow doesn’t believe that we should replace the doubting game, but add to it, the “believing game,” where the practice of trying to be as welcoming to every idea, not just trying to find a way to counter that idea, but earnestly trying to believe them. The idea that Rugnetta wants to leave with his audience is to think with others, and to pursue intellectual empathy and civility, because they will help one grow. It is important to believe each other, when some piece of culture has hurt or helped them, even if it’s something you would have never expected.

A Defense of Overthinking Pop Culture

Popular culture is an abstract location, where values are secured and challenged.  Rugnetta thinks pop culture is important material for intellectual investment, and that it’s a word worth over thinking. He goes on to talk about four arguments about overthinking that he believes to be mindless. First, how the meaning contained in a piece of media can be completely understood just by looking at the surface of it. Second, how going past the surface level of said media leads to what the complainers call “opinions dressed as facts,” which means the only important things we should look for has to be objectively verifiable. Third, how there is a possibility that whoever created the piece of media did not even intend for a deeper meaning. And fourth, why bother, when there are a lot more other things to worry about. The channel has held that nothing is just itself, and that the social and economic impact of media is definitely there and important. Meanings in media have been found to often not intended by the creators, however it is very much there. Deleuze stated that film is important as a material and source of philosophical thinking. There is an idea that only certain thoughtful medias do philosophy, however Rugnette believes that all media can be capable of doing philosophical work, and to find those media we must look at popular culture. To define popular culture, it is media and goods which are available to the masses. What Rugnetta defines media is any material made by one person or group of people to be enjoyed by another group or people, and goods are just media through commercial lenses. In essence, pop culture is the set of media and goods, however in an abstract location, where different cultures go to meet, interact, and get passed around. Having knowing what popular culture is, it will be possible to explain why it is worth overthinking. Popular culture is the most prominent, if not the only place, where different perspectives and outlooks gather and discuss their ideas, thoughts, and reactions about a piece of pop culture. Due to this, our understanding grows from learning about other points of views, however it is also a breeding ground for conflict. The biggest conflict is between the producer and the consumer, between those who have the power to create, and those who consume. The producers of pop culture have so much power because they decide what shows up on TV, what’s printed, etc. Any popular culture is a statement of the world, and for that reason it is philosophical. The problem with the phrase overthinking is that often times people who are accused of overthinking see themselves as just thinking. Overthinking is a way to break down and dismantle the culture that has been given to us by the creators. Overthinking refines our relationship with our own culture, and lets us see the culture on own terms. It’s important to do it because no matter how shallow the media may seem, it always has some form of value.